week19

After completing the basic technical learning and tutorials, we entered a more in-depth development discussion phase and received suggestions to introduce user testing to verify the current design direction. At this point, the team members had basically completed the implementation of the LSYSTEM-related programs in the plant growth system and simultaneously produced some rendering effect images, but the overall project was still in the prototype stage, with deficiencies in system completeness and user experience, especially in the aspect of “interaction and connection between humans and the system”.

During the discussion, Sam proposed the introduction of a “time dimension” design, which allows users to upload plants to the network and revisit them after a period of time to view their growth outcomes. This idea aims to enhance users’ sense of participation and delayed feedback experience, making plants no longer just interactive objects with instant feedback, but digital lifeforms with a continuous evolutionary process.

Based on this approach, we further explored multiple key issues, including the mechanism of plant growth differentiation, the feasibility of network interfaces, and how to introduce more visual feedback content into the system to enhance users’ perception of their own participation results. At the same time, we also began to consider whether it is possible to add more data or status presentation methods beyond the plant itself to enrich the overall interactive experience.

At this stage, I simultaneously received production requirements related to art assets and began to develop and supplement relevant resources to support the subsequent expansion and iteration of system functions.

The members created a questionnaire survey, and we have also received corresponding feedback

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