This week, we completed the preliminary assembly of the physical device and adjusted its overall visual effects. To better align with the setting of the Martian environment, we prioritized the use of reddish sandy soil as the base material for the cultivation area, and appropriately incorporated a small amount of decorative elements such as moss to enrich the scene hierarchy. While retaining the sci-fi atmosphere, we enhanced the realism and ornamental value of the device.
Meanwhile, the resource production and system testing for the first phase of the art department have been basically completed. The existing plant assets can now complete preliminary integration with the program and verify the feasibility of the overall workflow.



In terms of subsequent content expansion, we plan to introduce more plant species to enrich the user experience and project content. Initially, we proposed common crops such as wheat and cabbage, but after further communication with the programming team, we found that the growth patterns of these plants do not align well with the generation principles of L-System, making it difficult to achieve a natural generation effect through the existing program logic. Therefore, we have decided to re-screen plant types that are more suitable for L-System programmatic generation, balancing visual representation while enhancing the feasibility and development efficiency of program implementation.




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