This week, we further discussed and planned the interaction mechanism and physical device design of the project. Based on the previous research results regarding the planting process, we decided to make “watering” and “fertilizing” the core interaction behaviors of the project. Users participate in the plant cultivation process by performing these two operations, and the growth status of the plants will change accordingly based on the user’s interaction, thus forming a feedback-based interactive experience.
Meanwhile, the group members proposed multiple design schemes for the implementation of the physical device. The discussion mainly revolved around the interaction form, device structure, virtual-real integration method, and user operation experience.
Through this week’s discussions, we have preliminarily clarified the core interaction logic of the project and completed the conception of multiple device concept schemes, laying a foundation for subsequent prototype design and technical implementation.


At the initial stage of project development, we conducted visual verification of the design scheme through 3D rendering. By building preliminary scenes and outputting renderings, we were able to observe the overall spatial layout, visual style, material representation, and lighting atmosphere more intuitively, thus promptly identifying and adjusting issues in the design.
This process not only helps the team unify their understanding of the visual direction of the project, but also provides a reference for subsequent scene construction, equipment production, and resource development. Through repeated evaluation and optimization of the rendering effects, we can complete partial design verification before the official production stage begins, reducing the cost of later modifications and improving overall development efficiency.
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