To further clarify the design direction and manifestation of the project, we conducted relevant case research this week. Considering the strong technological attributes and future scenario characteristics of the “Mars Cultivation” theme, the team members collectively experienced and analyzed the game “The Planet Crafter”. During the research process, we focused on recording its artistic style, environmental construction methods, and the design logic of resource recycling and ecological development, in order to gain design inspiration for future ecosystems and space survival scenarios.


In addition, during this week’s group discussion, member Orange proposed the idea of using miniature models to build physical scenes. This solution helps combine physical devices with virtual content, providing new possibilities for the design of subsequent mixed reality experiences.
After communicating with our supervisors and classmates, we also received an important suggestion: plant cultivation inherently possesses distinct temporal characteristics. Its core value lies not only in the cultivation itself but also in observing the changes exhibited by plants during different growth stages. Therefore, in the design process, it is necessary to enable players to perceive and experience the complete growth process of plants from planting to maturity.
Based on the aforementioned discussion and analysis, we have preliminarily determined the design direction of the project, which involves constructing a futuristic vegetable garden scene in a virtual environment and designing the state changes of multiple groups of plants during different growth stages. By visually presenting the growth process of plants, we aim to enhance players’ understanding of the Martian agricultural ecosystem, while simultaneously improving the interactivity and immersion of the project.

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