week14

During the technical exploration phase of plant growth simulation, we conducted comparisons and trials with various 3D creation and procedural generation tools. Besides Blender, another member of our team started exploring Houdini and conducted preliminary research on its capabilities in procedural modeling and physical simulation. Based on our preliminary research, we learned that Houdini exhibits strong expressiveness in natural generation systems, such as plant growth, fragmentation, fluid, and particle simulation. Therefore, we chose it as one of our potential technical routes for learning and testing.

At the current stage, as the overall project is still in the early stages of technology selection and resource planning, we have not yet determined the final production toolchain and specific implementation plan. Therefore, related explorations mainly focus on broader technical understanding and functional verification, with an emphasis on understanding the capability boundaries and applicable scenarios of different tools.


Meanwhile, we are also communicating with members in the technical direction, hoping to clarify the specific types of resources and technical specifications required for subsequent stages such as plant growth simulation, asset production, and engine integration, so as to facilitate targeted content production and optimization in the future. Currently, the overall strategy remains primarily focused on parallel experimentation with multiple tools. By comparing the implementation effects of different schemes, we aim to provide a basis for determining a stable technical process in the future.

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